Support the new curriculum with game-based learning.
Serious online games
make the new curriculum more accessible and memorable for students. We have created an integrated range of
curriculum-specific educational games developed with leading clinicians and academics to make the
curriculum easier to teach and to learn.
The games allow
students to work in teams and help them to develop the conscious competence they need to work effectively
during placements and post-qualification. They improve the uptake and retention of knowledge but most
importantly they develop the confidence students need to practice safely.
Our evidence-based
team games get students talking, thinking and laughing.
Focus Games. Leading serious game developers.
Since 2004 we have
partnered with leading international academic and health organisations to develop more than 100 games that
make teaching in healthcare more effective and enjoyable. These games deal with a wide range of subjects.
No external support or training is required, anyone can facilitate a game. There are no hidden costs.
Our games are
content-rich, subject-specific, competency-focused and evidence-based. They are used in universities
across the world to make teaching more engaging and effective.
We are experts in
game-based learning. Our evidence-based games improve teaching and learning. They get students talking,
thinking and laughing.
Microlearning makes education more effective.
Our curriculum games
are designed specifically for undergraduate nursing students. They consolidate knowledge, promote
self-reflection, support peer-to-peer learning, and help to build confidence.
Games are perfect
resources for in-class group work, revision and assessment. They are fun with a serious purpose and clear
educational outcomes. Our bite-sized serious games offer simple and effective learning for groups and
individuals.
Our online games
work through a web browser on any device (PC, Mac, smartphone or tablet). They are intended for between
2-16 players and games normally last for between 20-60 minutes. No external support is required and anyone
can manage a game session.
They are perfect for
hybrid learning. You can use games during online meetings to bring students together. Just share your
screen to create a ‘safe space’ for groups to collaborate online, face-to-face, or both.